유니티 sdk 포팅 가이드 문제 상황

유니티에 SDK( GitHub - toss/apps-in-toss-unity-sdk ) 패키지 설치 후 가이드라인 따라 dev start 실행시 에러가 발생 하는 문제

[Dev Server] 'granite'  (  )       Ǵ   ܺ     ,            ִ     α׷ ,  Ǵ 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
AppsInToss.AppsInTossMenu/<>c__DisplayClass44_0:<StartServerProcessWithPortDetection>b__2 (object,System.Diagnostics.DataReceivedEventArgs) (at ./Library/PackageCache/im.toss.apps-in-toss-unity-sdk@392177e917/Editor/AppsInTossMenu.cs:1451)
System.Diagnostics.Process:ErrorReadNotifyUser (string)
System.Diagnostics.AsyncStreamReader:FlushMessageQueue ()
System.Diagnostics.AsyncStreamReader:GetLinesFromStringBuilder ()
System.Diagnostics.AsyncStreamReader:ReadBuffer (System.IAsyncResult)
System.IO.Stream/ReadWriteTask:InvokeAsyncCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.IO.Stream/ReadWriteTask:System.Threading.Tasks.ITaskCompletionAction.Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: ./Library/PackageCache/im.toss.apps-in-toss-unity-sdk@392177e917/Editor/AppsInTossMenu.cs Line: 1451)

[Dev Server]   ġ         ƴմϴ .
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
AppsInToss.AppsInTossMenu/<>c__DisplayClass44_0:<StartServerProcessWithPortDetection>b__2 (object,System.Diagnostics.DataReceivedEventArgs) (at ./Library/PackageCache/im.toss.apps-in-toss-unity-sdk@392177e917/Editor/AppsInTossMenu.cs:1451)
System.Diagnostics.Process:ErrorReadNotifyUser (string)
System.Diagnostics.AsyncStreamReader:FlushMessageQueue ()
System.Diagnostics.AsyncStreamReader:GetLinesFromStringBuilder ()
System.Diagnostics.AsyncStreamReader:ReadBuffer (System.IAsyncResult)
System.IO.Stream/ReadWriteTask:InvokeAsyncCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.IO.Stream/ReadWriteTask:System.Threading.Tasks.ITaskCompletionAction.Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task:FinishStageTwo ()
System.Threading.Tasks.Task:Finish (bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

(Filename: ./Library/PackageCache/im.toss.apps-in-toss-unity-sdk@392177e917/Editor/AppsInTossMenu.cs Line: 1451)

Asset Pipeline Refresh (id=8234bef37bb72164e9810e88140c1f7a): Total: 0.110 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Dev Server] 서버 시작 실패: 프로세스가 비정상 종료되었습니다 (Exit Code: 1)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
AppsInToss.AppsInTossMenu/<>c__DisplayClass44_1:<StartServerProcessWithPortDetection>b__3 () (at ./Library/PackageCache/im.toss.apps-in-toss-unity-sdk@392177e917/Editor/AppsInTossMenu.cs:1400)
UnityEditor.EditorApplication:Internal_CallDelayFunctions ()

(Filename: ./Library/PackageCache/im.toss.apps-in-toss-unity-sdk@392177e917/Editor/AppsInTossMenu.cs Line: 1400)

AIT: Dev 서버 시작 실패 - 프로세스가 비정상 종료되었습니다 (Exit Code: 1)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
AppsInToss.AppsInTossMenu/<>c:<StartDevServer>b__38_1 (string) (at ./Library/PackageCache/im.toss.apps-in-toss-unity-sdk@392177e917/Editor/AppsInTossMenu.cs:889)
AppsInToss.AppsInTossMenu/<>c__DisplayClass44_1:<StartServerProcessWithPortDetection>b__3 () (at ./Library/PackageCache/im.toss.apps-in-toss-unity-sdk@392177e917/Editor/AppsInTossMenu.cs:1401)
UnityEditor.EditorApplication:Internal_CallDelayFunctions ()

(Filename: ./Library/PackageCache/im.toss.apps-in-toss-unity-sdk@392177e917/Editor/AppsInTossMenu.cs Line: 889)

단지 granite dev serve를 터미널에서 실행시키면 실행이 되는 것 같습니다.

혹시 어디서 프로세스가 중단이 되는건지 알려주시면 감사하겠습니다.